Players can follow a set story path but can explore wherever they want. In this way, Biomutant learns the right lessons from The Legend of Zelda: Breath of the Wild. The main quest takes place in a narrow slice of the world, and the journey encourages players to venture out on their own to explore every nook and cranny. A Mighty Mashupīiomutant is dense with a variety of unique areas to explore and tools to discover. Seeing pure manifestations of light and dark argue every time you make a choice is a novel spin on a familiar morality formula.īiomutant understands that you need to go all-in on bonkers ideas to make cliches feel fresh. The game dabbles in a “light and dark” karma system that impacts both the ending and some of the powers players can use. Most of these are charming, like dumbbells being called “gunsflexers.” You’ll never question the oddness of it all because of the game’s overall confidence. It’s enough to make even huge nerds go “WTF?” Those that find this sort of thing annoying might not bounce right off Biomutant, but keep in mind that you can turn the narrator’s frequency down in the settings.Įither way, you’ll quickly discern that everything from human civilization now goes by a different name. “This means you’ll have to venture farther out into the Deadzone than Moog’s camp on the Steepdeppo,” he might say. Even when lines are filled with fake words and delivered from a third-person perspective, you can tell he’s having a ball. THQ Nordicīiomutant doesn't take the easy route in delivering its narrative either.Įvery character speaks in unintelligible gibberish, leaving narrator David Shaw-Parker to interpret what’s going on. They join a war between rival clans and hunt down four beasts responsible for slowly destroying the Tree of Life.Īlong the way, you meet a wide range of weirdos with names like Gizmo, Gulp, Goop, and Chu-Chu that offer counsel and useful new tools.īiomutant isn’t afraid to get weird with its story, characters, and gameplay. A True Originalīiotmutant follows the player’s custom creature as they track down Lupa-Lupin, the beast that killed their mother. While the experience is far from perfect, Experiment 101 and THQ Nordic have created one of the most memorable games of 2021 by leaning into its weirdness. It’s experimental in every sense, for better or for worse. There is no marketable human protagonist, no games-as-a-service elements to bog it down, and its exotic world is a totally new IP. Unique weapons and gameplay mechanics feel similarly alien but enticing.īiomutant is the kind of game that just doesn’t get made anymore. What ensues is an open-world adventure with third-person action that’s not afraid to shower the player in obtuse jargon. It’s the ideal gritty world for a tale of revenge and a quest to save The Tree of Life, a gigantic entity at the center of everything that keeps the world alive. Years after the world has ended due to environmental disasters caused by the Toxonal Corporation, life on the planet is now dominated by anthropomorphic creatures with their own towns, cultures, and technology. This open-world RPG is Experiment 101’s first game, and it makes quite an impression. You’ll be in shock as it keeps throwing new ideas and concepts at you that never feel underdeveloped or stale. You play as a small creature that knows kung-fu and magic, pilots everything from a giant mech to a wooden horse, and can die in the butthole of a giant enemy. There is no other game quite like Biomutant.
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